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julien-cΒ 
in tiny-agents/tiny-agents about 6 hours ago

Request: DOI

1
#19 opened 13 days ago by
Abrahrm
sbrandeisΒ 
posted an update 14 days ago
sbrandeisΒ 
posted an update about 1 month ago
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293
I put together a Space to showcase tokenization-in-the-browser libs we maintain at HF

Let me know what you think!

sbrandeis/tokenizers-wasm-demo
julien-cΒ 
posted an update 3 months ago
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6,349
who's working on an NVFP4 version of Kimi-K3?
  • 4 replies
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victorΒ 
posted an update 5 months ago
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6,577
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
  • 1 reply
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victorΒ 
posted an update 6 months ago
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6,366
Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€
  • 5 replies
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victorΒ 
posted an update 9 months ago
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Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it πŸ‘€

https://huggingface.co/blog/upskill
victorΒ 
posted an update 10 months ago
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3,648
Nvidia is on a roll lately. Nemotron 3 Nano is my new fav local model, but here's the real flex: they published the entire evaluation setup. Configs, prompts, logs, all of it. This is how you do open models πŸ”₯

https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe

WauplinΒ 
posted an update about 1 year ago
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Say hello to hf: a faster, friendlier Hugging Face CLI ✨

We are glad to announce a long-awaited quality-of-life improvement: the Hugging Face CLI has been officially renamed from huggingface-cli to hf!

So... why this change?

Typing huggingface-cli constantly gets old fast. More importantly, the CLI’s command structure became messy as new features were added over time (upload, download, cache management, repo management, etc.). Renaming the CLI is a chance to reorganize commands into a clearer, more consistent format.

We decided not to reinvent the wheel and instead follow a well-known CLI pattern: hf <resource> <action>. Isn't hf auth login easier to type and remember?

The full rationale, implementation details, and migration notes are in the blog post: https://huggingface.co/blog/hf-cli

  • 7 replies
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WauplinΒ 
in tiny-agents/tiny-agents over 1 year ago

Upload agent.json

1
#10 opened over 1 year ago by
enelra

Upload agent.json

1
#8 opened over 1 year ago by
arunvashishtha

Upload agent.json

2
#9 opened over 1 year ago by
arunvashishtha

Create agent.json

1
#6 opened over 1 year ago by
hmnth1

Upload agent.json

1
#5 opened over 1 year ago by
ogundipe72

Create trending/agent.json

#3 opened over 1 year ago by
evalstate