TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting Paper • 2604.00538 • Published Apr 1
4D Human-Scene Reconstruction from Low-Overlap Captures Paper • 2607.09125 • Published 18 days ago • 53
Video-Oasis: Rethinking Evaluation of Video Understanding Paper • 2603.29616 • Published 26 days ago • 65
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass Paper • 2603.12789 • Published Mar 13 • 4
4D Human-Scene Reconstruction from Low-Overlap Captures Paper • 2607.09125 • Published 18 days ago • 53
4D Human-Scene Reconstruction from Low-Overlap Captures Paper • 2607.09125 • Published 18 days ago • 53
Why Far Looks Up: Probing Spatial Representation in Vision-Language Models Paper • 2605.30161 • Published May 28 • 60
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting Paper • 2603.25745 • Published Mar 26 • 16
4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video Paper • 2603.21618 • Published Mar 23 • 15
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass Paper • 2603.12789 • Published Mar 13 • 4
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass Paper • 2603.12789 • Published Mar 13 • 4
SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency Paper • 2602.20051 • Published Feb 23
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass Paper • 2603.12789 • Published Mar 13 • 4 • 3
Grounding World Simulation Models in a Real-World Metropolis Paper • 2603.15583 • Published Mar 16 • 154