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[6109.86 --> 6115.70] So that means that audio was supposed to be, like, dynamic and real-time, and, like, instead
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[6115.70 --> 6121.92] of being a scripted or, like, you know, pre-done effect, like when someone's underwater,
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[6122.04 --> 6129.32] like, it was supposed to just, the audio was just supposed to, like, bounce off stuff in
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[6129.32 --> 6130.16] a natural way.
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[6130.16 --> 6134.56] And so it was, like, completely broken out of the gate, but now with True Audio, AMD
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[6134.56 --> 6140.48] users, who happen to be running, like, three different times, um, can use their hardware
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[6140.48 --> 6147.06] DSP to accelerate the True Audio convoluted reverb stuff, but don't worry, guys, you can
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[6147.06 --> 6147.78] still use it.
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[6147.84 --> 6149.18] You can just offload it to your CPU.
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[6149.78 --> 6155.54] Um, those performance improvements noted on certain resolutions, like, uh, what is it?
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[6155.54 --> 6161.92] Yeah, 4770K with the 270X at, I believe it was 1440p got, like, a 1fps improvement.
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[6162.32 --> 6162.58] Right.
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[6162.98 --> 6167.86] So, I, it's, like, this is the same story that we talked about before, where it really
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[6167.86 --> 6171.64] matters on the whole combination of your setup, how well it's going to work out for you.
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[6171.76 --> 6171.98] Right.
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[6171.98 --> 6174.50] Um, but, yeah, anyways, moving on.
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[6174.94 --> 6176.38] All right, uh, do it.
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[6176.78 --> 6181.00] All right, so Project Morpheus, um, I'm going to jump on specs real quick, and then jump on
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[6181.00 --> 6182.32] things that aren't specs after that.
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[6182.50 --> 6185.22] So, it's going to be a 1920x1080 screen.
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[6185.36 --> 6187.20] I'm going to do a bunch of verses here at the beginning.
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[6187.30 --> 6189.06] So, 1920x1080 screen.
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[6189.44 --> 6192.86] I'm going to compare this to Development Kit 2 from Oculus.
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[6192.86 --> 6199.80] Uh, so I'm comparing the spec'd out, probably, release version of Morpheus with the current
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[6199.80 --> 6201.28] developer version of Oculus.
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[6201.40 --> 6203.52] Not the release version of Oculus, because we have no idea.
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[6204.00 --> 6212.00] So, 1920x1080 screen on the release version of Morpheus, and 960x1920 per eye on the Oculus
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[6212.00 --> 6212.32] one.
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[6212.72 --> 6218.96] Uh, Morpheus will have a 90 degree FOV, and the Dev Kit 2 for Oculus is going to have a
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[6218.96 --> 6220.32] 100 degree FOV.
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[6220.32 --> 6224.10] Um, you're going to be able to integrate your PlayStation camera and PlayStation Move
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[6224.10 --> 6227.68] to take in part, uh, skeleton movement from the camera and, like, hand movement from the
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[6227.68 --> 6231.48] move or whatever like that, which is actually really cool, um, because that's stuff that
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[6231.48 --> 6233.30] isn't, like, first-party support from Oculus.
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[6233.62 --> 6239.12] At least, well, the camera is, but, like, you're going to have to get, like, uh, Hydra or,
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[6239.40 --> 6244.58] um, I can't remember the name of it, but that other six-axis, no, not six-axis.
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[6244.82 --> 6245.84] Oh, it's the Hydra, the two-hand one?
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[6246.06 --> 6249.02] No, but the other thing that's coming out that looks like handles.
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[6249.02 --> 6252.94] It's made by the same company that does, that made Hydra for them.
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[6253.16 --> 6253.66] I can't remember.
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[6253.66 --> 6256.98] I don't remember what it's called, but that thing that's not out yet, or something like
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[6256.98 --> 6258.04] that, which could be really expensive.
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[6258.42 --> 6259.80] Um, it's going to be a five-inch panel.
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[6259.80 --> 6263.94] It's going to be used HDMI and USB, but they have been quoted that that hopefully won't
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[6263.94 --> 6266.36] be a thing.
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[6266.36 --> 6266.86] It'll be on release.
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[6266.86 --> 6267.76] We're not sure yet.
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[6267.76 --> 6269.60] Uh, it's going to be a five-inch panel.
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[6269.60 --> 6271.06] Now we're going to get into some quotes.
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[6271.42 --> 6273.72] Problems with these quotes before I even say them.
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[6273.92 --> 6275.30] They're both from people at Oculus.
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[6275.70 --> 6277.32] These are the main quotes I've found so far.
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[6277.84 --> 6280.06] They're obviously going to be negative because they're people from Oculus.
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[6280.22 --> 6284.40] That being said, Sony has approached Oculus and is trying to work together with them.
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[6284.68 --> 6285.08] That's a rumor.
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[6285.36 --> 6285.90] That's a rumor.
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[6286.12 --> 6286.52] Allegedly.
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[6286.84 --> 6288.10] So there's, um, hold on.
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[6288.12 --> 6289.94] I'm going to find it because I've got it in the doc here.
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[6290.12 --> 6290.76] Sure, I'm just going to.
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[6290.76 --> 6294.52] There's a post on Reddit where, um, here it is.
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[6295.12 --> 6298.04] So guys, uh, I'll post this in the, I'll post this in the chat.
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[6298.14 --> 6301.94] So you guys should check this out after, but it's basically just saying, okay, allegedly
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[6301.94 --> 6309.00] Sony and Oculus may be looking to work together on VR game development because Sony's solution
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[6309.00 --> 6312.76] isn't going to work on a PC and Oculus's solution isn't going to work on a console.
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[6313.56 --> 6317.28] So there's no real competition between them from a hardware perspective.
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[6317.28 --> 6321.90] They might as well enable game developers to have a larger platform to launch their games on.
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[6322.18 --> 6330.06] Which is why EVE Valkyrie, while it's an exclusive for Oculus, is also an exclusive for Morpheus.
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[6330.76 --> 6331.72] Dun dun dun!
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[6331.74 --> 6338.34] It's an exclusive for both of them, which is really interesting and shows kind of a backbone behind that.
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[6338.34 --> 6339.74] Just like our relationship is exclusive.
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[6340.10 --> 6341.24] Oh god, yes it is.
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[6341.68 --> 6345.48] Um, so those quotes as we jump into it now is John Carmack saying,
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[6345.48 --> 6348.08] Calibrate PS4 VR expectations.
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[6348.66 --> 6358.62] A game that ran at 60 FPS on PS3 could be done in VR on PS4, um, but it's going to have to have run at 60 FPS on PS3.
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[6358.70 --> 6363.02] So it'll have to be a 1080p game at 60 FPS on PS3 to be able to run on Project Morpheus.
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[6363.34 --> 6365.26] That's from John Carmack.
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[6365.38 --> 6369.04] John Carmack has extremely high expectations whenever it comes to anything to do with displays.
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[6369.04 --> 6375.14] And he's on Oculus' team, which no matter what you think about platform usability, they're still competitors.
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[6375.58 --> 6376.94] He just kind of says whatever he wants though.
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[6377.06 --> 6378.70] He does. He totally does.
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[6379.08 --> 6385.10] So, I don't know. I personally think he has a really good point, but bear in mind that it's each side of the fence.
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[6385.10 --> 6390.12] Another quote, this is coming from, um, Palmer, like CEO of Oculus.
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[6390.28 --> 6391.54] And this is fairly old actually.
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[6392.04 --> 6394.34] Uh, consoles are too limited to do what we want to do.
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[6395.18 --> 6401.38] So, if you're looking at a VR perspective and one of the biggest pioneers in that industry and they're saying this thing is too limited to be able to do it.
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[6401.58 --> 6407.10] Now, one of the reasons behind that quote actually was, um, the platform being very locked down.
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[6407.86 --> 6410.12] You can't like upgrade graphics on a PlayStation.
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[6410.12 --> 6412.38] Um, and that was actually a lot of the reasoning.
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[6412.68 --> 6415.20] Not necessarily that it's currently not powerful enough, blah, blah, blah, blah, blah.
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[6415.76 --> 6421.36] Um, that being said, every single demo that I have played, I have not played Eve Valkyrie on an Oculus yet.
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[6421.52 --> 6421.88] It's amazing.
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[6422.00 --> 6424.84] And they're saying that it's going to work on PlayStation anyways, so I don't know what to say about that.
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[6424.90 --> 6428.58] But every demo that I've played on an Oculus would easily run on a PS4.
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[6428.76 --> 6433.70] That being said, a lot of them are kind of tech demos so far.
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[6433.98 --> 6434.94] Showing how it works.
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[6435.08 --> 6437.22] Not supposed to be fully fledged games.
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[6437.36 --> 6438.76] So, we'll see that more in the future.
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[6438.76 --> 6444.52] Uh, they have a bunch of really interesting partners like Epic Games, Crytek, Autodesk, Unity, and more.
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[6444.84 --> 6450.18] And they're also going to be showcasing things like demos of Eve and, Eve Valkyrie, sorry, and Thief.
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