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Log
Logs but not stems can be used as a fuel in furnace s smelting 1.5 items per block.
Fuel
Log
Cocoa beans can be placed on the side of both jungle logs and stripped jungle logs to grow a new cocoa pod.
Cocoa beans
Log
Logs and stems can be placed under note block s to produce "bass" sounds.
Note blocks
Log
Stems
Log
Other logs
Log
Cherry log
Log
Stems
Log
Note that when a log or stem is placed it changes its facing parameters placing in the direction relative to the block it is placed on Logs and stems consider only the axis; a sideways log or stem placed while facing north does not have a top texture rotated 180 degrees from a log or stem placed south <ref></ref> : :
Block states
Log
: :
ID
Log
Block states
Log
Achievements
Log
For a more in-depth breakdown of changes to textures and models including a set of renders for each state combination see /Asset history
Data history
Log
Data history
Log
Issues
Log
* In Bedrock Edition dark oak and acacia logs share a block ID separate from the old logs called because all the other data values on the previous log block were occupied by rotated variants ( red sandstone slabs suffered a similar fate) There are still 8 remaining data values on the block that cannot be obtained This was also the case in Java Edition prior to 1.13 * Even if stems or their plank variants cannot be used as fuel or made into charcoal the player can bypass this by crafting them into crafting tables or sticks which can be used as a fuel * Crimson and Warped stems are the only logs that have an animation.
Trivia
Log
<gallery> Oak Log.png Spruce Log.png Birch Log.png Jungle Log.png Acacia Log.png Dark Oak Log.png Mangrove Log.png Cherry Log.png Crimson Stem BE.gif Warped Stem BE.gif Stripped Oak Log.png Stripped Spruce Log.png Stripped Birch Log.png Stripped Jungle Log.png Stripped Acacia Log.png Stripped Dark Oak Log.png Stripped Mangrove Log.png Stripped Cherry Log.png Stripped Crimson Stem.png Stripped Warped Stem.png </gallery> <gallery> RotatedWood.png|Rotated logs Trees.png|Oak birch jungle spruce acacia and dark oak trees Wood Species.png|All log types crafting into the planks below it and the corresponding saplings Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks From left to right: dark oak acacia jungle spruce birch oak Log versus wood.png|All rotated logs compared to oak wood Rotated Stripped Logs.png|Oak spruce birch jungle acacia and dark oak stripped logs rotated All 18 wood variants.png|All variants of logs bark and stripped logs excluding alternate rotations Sideways Logs.png|Early developer image of sideways logs ArgoMajor Stripped Logs 1.jpg|First image of stripped logs in Bedrock Edition ArgoMajor Stripped Logs 2.jpg|Second image of stripped logs in Bedrock Edition </gallery>
Screenshots
Log
<gallery> Oak Log.png Spruce Log.png Birch Log.png Jungle Log.png Acacia Log.png Dark Oak Log.png Mangrove Log.png Cherry Log.png Crimson Stem BE.gif Warped Stem BE.gif Stripped Oak Log.png Stripped Spruce Log.png Stripped Birch Log.png Stripped Jungle Log.png Stripped Acacia Log.png Stripped Dark Oak Log.png Stripped Mangrove Log.png Stripped Cherry Log.png Stripped Crimson Stem.png Stripped Warped Stem.png </gallery>
Renders
Log
<gallery> RotatedWood.png|Rotated logs Trees.png|Oak birch jungle spruce acacia and dark oak trees Wood Species.png|All log types crafting into the planks below it and the corresponding saplings Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks From left to right: dark oak acacia jungle spruce birch oak Log versus wood.png|All rotated logs compared to oak wood Rotated Stripped Logs.png|Oak spruce birch jungle acacia and dark oak stripped logs rotated All 18 wood variants.png|All variants of logs bark and stripped logs excluding alternate rotations Sideways Logs.png|Early developer image of sideways logs ArgoMajor Stripped Logs 1.jpg|First image of stripped logs in Bedrock Edition ArgoMajor Stripped Logs 2.jpg|Second image of stripped logs in Bedrock Edition </gallery>
Screenshots
Log
Category:Plants Category:Natural blocks Category:Generated structure blocks Category:Manufactured blocks Category:Flammable blocks cs:Drevo de:Stamm uk:Koloda es:Tronco fr:Buche hu:Nyersfa it:Tronco ja:Yuan Mu ko:weonmog nl:Stam pl:Pien pt:Tronco ru:Drevesina th:th`naim tr:Odun zh:Yuan Mu
References
Leaves
Leaves are natural block s that generate as part of tree s Despite being a full block they can be waterlogged .
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Leaves
Hoes are the default tools for breaking leaves but leaves can be obtained only with shears or Silk Touch enchanted tools {| class="wikitable" ! Drop ! Source ! No Fortune ! Fortune I ! Fortune II ! Fortune III |- | style="text-align:left" | s | style="text-align:left" | Jungle Leaves | 2.5% () | 2.78% () | 3.125% () | 4.17% () |- | style="text-align:left" | or other | style="text-align:left" | Azalea Leaves or other Leaves | 5% () | 6.25% () | 8.33% ( | 10% () |- | style="text-align:left" | 1-2 s | style="text-align:left" | All Leaves | 2% () | 2.22% () | 2.5% () | 3.33% () |- | style="text-align:left" | s | style="text-align:left" | Oak and Dark Oak Leaves | 0.5% () | 0.556% () | 0.625% () | 0.833% () |} Leaves occur naturally on trees and azaleas throughout the Overworld Specially oak leaves or jungle leaves are generate in jungle bush es Oak leaves also generate in the tree at meeting point in plains village Dark oak leaves also generate in woodland mansion s Leaves generate as part of trees grown from sapling s or azalea .
Post-generation
Leaves
Hoes are the default tools for breaking leaves but leaves can be obtained only with shears or Silk Touch enchanted tools {| class="wikitable" ! Drop ! Source ! No Fortune ! Fortune I ! Fortune II ! Fortune III |- | style="text-align:left" | s | style="text-align:left" | Jungle Leaves | 2.5% () | 2.78% () | 3.125% () | 4.17% () |- | style="text-align:left" | or other | style="text-align:left" | Azalea Leaves or other Leaves | 5% () | 6.25% () | 8.33% ( | 10% () |- | style="text-align:left" | 1-2 s | style="text-align:left" | All Leaves | 2% () | 2.22% () | 2.5% () | 3.33% () |- | style="text-align:left" | s | style="text-align:left" | Oak and Dark Oak Leaves | 0.5% () | 0.556% () | 0.625% () | 0.833% () |}
Breaking
Leaves
Leaves occur naturally on trees and azaleas throughout the Overworld Specially oak leaves or jungle leaves are generate in jungle bush es Oak leaves also generate in the tree at meeting point in plains village Dark oak leaves also generate in woodland mansion s.
Natural generation
Leaves
Leaves generate as part of trees grown from sapling s or azalea .
Post-generation
Leaves
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to a block with the <code>logs</code> tag ( log or wood block) either directly or via other leaf blocks with a maximum distance of 6 blocks or 4 blocks Leaves placed by players never decay Leaves that decay or are destroyed without using Silk Touch or shears yield sapling s 5% ( ) of the time sticks 2% of the time and otherwise drop nothing Jungle leaves drop saplings 2.5% ( ) of the time Oak and dark oak leaves also have a separate but additional 0.5% ( ) chance of dropping an apple making it extremely rare but possible for a single leaf to drop a sapling a stick and an apple at the same time Rates are increased by the Fortune enchantment Leaves that are burned do not yield saplings or apples Leaves take on a different shade of green depending on the biome in which they are placed Leaves are always transparent to light but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black /dark green They diffuse sky light causing the shadows they cast under trees Leaves can be waterlogged despite being a full block Water does not spread out and waterlogged leaves follow the same rules as any other waterlogged block When concrete powder is placed on any side of the waterlogged leaves it turns into concrete without the danger of the water running out of the block Applying bone meal to mangrove leaves with a space beneath produces a hanging mangrove propagule with <code>age=0</code> The state of a leaves block--including a player-placed block--changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes up to 6 blocks of leaves away Observer s facing away from the leaves detect this change and transmit a redstone signal in the same game tick making leaves useful for redstone signal transmission This has been called "Leafstone" by the Minecraft Community Leaves are destroyed when pushed by piston s They do not stick to sticky pistons slime block s or honey block s Leaves have a 30% chance of increasing the compost level in a composter by 1 A stack of leaves yields an average of 2.74 bonemeal Flowering azaleas leaves and cherry leaves function like any other flower s in their interaction and uses with bee s Oak and birch trees grown from saplings that are within 2 blocks of any flowering azalea leaves have a 5% chance to grow with bee nest and 1-3 bees in it * In the inventory oak jungle acacia and dark oak leaves are colored * In the inventory mangrove leaves are colored * Spruce leaves are colored and are not affected by biome or inventory color <ref name="MC-3930"></ref> * Birch leaves are colored and are not affected by biome or inventory color <ref name="MC-3930"/> * Azalea flowering azalea and cherry leaves are not colored These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | | 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |} Leaves appear as snow -covered during snowfall however these appearances are exclusive to and biomes and their variants Leaves are snow-covered only during snowfalls when fancy graphics are enabled In mountain s biomes and variants leaves do not become frost covered during snowfall.
Snowy leaves
Leaves
The state of a leaves block--including a player-placed block--changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes up to 6 blocks of leaves away Observer s facing away from the leaves detect this change and transmit a redstone signal in the same game tick making leaves useful for redstone signal transmission This has been called "Leafstone" by the Minecraft Community.
Redstone component
Leaves
Leaves are destroyed when pushed by piston s They do not stick to sticky pistons slime block s or honey block s.
Piston interactivity
Leaves
Leaves have a 30% chance of increasing the compost level in a composter by 1 A stack of leaves yields an average of 2.74 bonemeal .
Composting
Leaves
Flowering azaleas leaves and cherry leaves function like any other flower s in their interaction and uses with bee s.
Bees
Leaves
Oak and birch trees grown from saplings that are within 2 blocks of any flowering azalea leaves have a 5% chance to grow with bee nest and 1-3 bees in it.
Bee nests
Leaves
* In the inventory oak jungle acacia and dark oak leaves are colored * In the inventory mangrove leaves are colored * Spruce leaves are colored and are not affected by biome or inventory color <ref name="MC-3930"></ref> * Birch leaves are colored and are not affected by biome or inventory color <ref name="MC-3930"/> * Azalea flowering azalea and cherry leaves are not colored These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | | 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |} Leaves appear as snow -covered during snowfall however these appearances are exclusive to and biomes and their variants Leaves are snow-covered only during snowfalls when fancy graphics are enabled In mountain s biomes and variants leaves do not become frost covered during snowfall.
Snowy leaves
Leaves
These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | || 0.8 || 0.9 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | | 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="preset"/> || 32px |- | <br><br> || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |}
Biome colors
Leaves
Leaves appear as snow -covered during snowfall however these appearances are exclusive to and biomes and their variants Leaves are snow-covered only during snowfalls when fancy graphics are enabled In mountain s biomes and variants leaves do not become frost covered during snowfall.
Snowy leaves
Leaves
Cherry leaves
Leaves
Other leaves
Leaves
Azalea leaves
Leaves
Cherry leaves
Leaves
: :
Block states
Leaves
: :
ID
Leaves
Block states
Leaves
<gallery> Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves This texture was also shown in the old {{el|be}}'s [[inventory]] sprite Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics) Old Leaves.png|Old leaves texture </gallery>
Data history
Leaves
Data history
Leaves
Issues
Leaves
* Occasionally leaves grow through other blocks acting as though they are still connected to the tree They may also completely replace blocks they try to grow into * Leaves do not prevent chest s from being opened * Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs * The frost texture is not an instant transition Instead the leaves slowly shift from their original color to the frosty one.
Trivia
Leaves
<gallery> Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves </gallery> ; <gallery> Oak Leaves.png | Oak Leaves Spruce Leaves.png | Spruce Leaves Birch Leaves.png | Birch Leaves Jungle Leaves.png | Jungle Leaves Acacia Leaves.png | Acacia Leaves Dark Oak Leaves.png | Dark Oak Leaves Mangrove Leaves.png | Mangrove Leaves Cherry Leaves.png | Cherry Leaves Azalea Leaves.png | Azalea Leaves Flowering Azalea Leaves.png | Flowering Azalea Leaves </gallery> ; <gallery> Oak Leaves BE.png | Oak Leaves Spruce Leaves BE.png | Spruce Leaves Birch Leaves BE.png | Birch Leaves Jungle Leaves BE.png | Jungle Leaves Acacia Leaves BE.png | Acacia Leaves Dark Oak Leaves BE.png | Dark Oak Leaves Mangrove Leaves BE.png | Mangrove Leaves Cherry Leaves BE.png | Cherry Leaves Azalea Leaves BE.png | Azalea Leaves Flowering Azalea Leaves BE.png | Flowering Azalea Leaves </gallery> ; Graphics mode is set to "Fast" in <gallery> Oak Leaves (fast).png | Oak Leaves Spruce Leaves (fast).png | Spruce Leaves Birch Leaves (fast).png | Birch Leaves Jungle Leaves (fast).png | Jungle Leaves Acacia Leaves (fast).png | Acacia Leaves Dark Oak Leaves (fast).png | Dark Oak Leaves Mangrove Leaves (fast).png | Mangrove Leaves Cherry Leaves (fast).png | Cherry Leaves Azalea Leaves (fast).png | Azalea Leaves Flowering Azalea Leaves (fast).png | Flowering Azalea Leaves </gallery> ; Graphics mode is set to "Fast" in <gallery> Oak Leaves (fast) BE.png | Oak Leaves Spruce Leaves (fast) BE.png | Spruce Leaves Birch Leaves (fast) BE.png | Birch Leaves Jungle Leaves (fast) BE.png | Jungle Leaves Acacia Leaves (fast) BE.png | Acacia Leaves Dark Oak Leaves (fast) BE.png | Dark Oak Leaves Mangrove Leaves (fast) BE.png | Mangrove Leaves Cherry Leaves (fast) BE.png | Cherry Leaves Azalea Leaves (fast) BE.png | Azalea Leaves Flowering Azalea Leaves (fast) BE.png | Flowering Azalea Leaves </gallery> ; Snowy leaves <gallery> Snowy Oak Leaves.png | Oak Leaves Snowy Spruce Leaves.png | Spruce Leaves Snowy Birch Leaves.png | Birch Leaves Snowy Jungle Leaves.png | Jungle Leaves Snowy Acacia Leaves.png | Acacia Leaves Snowy Dark Oak Leaves.png | Dark Oak Leaves </gallery>
Renders
Leaves
; <gallery> Oak Leaves.png | Oak Leaves Spruce Leaves.png | Spruce Leaves Birch Leaves.png | Birch Leaves Jungle Leaves.png | Jungle Leaves Acacia Leaves.png | Acacia Leaves Dark Oak Leaves.png | Dark Oak Leaves Mangrove Leaves.png | Mangrove Leaves Cherry Leaves.png | Cherry Leaves Azalea Leaves.png | Azalea Leaves Flowering Azalea Leaves.png | Flowering Azalea Leaves </gallery> ; <gallery> Oak Leaves BE.png | Oak Leaves Spruce Leaves BE.png | Spruce Leaves Birch Leaves BE.png | Birch Leaves Jungle Leaves BE.png | Jungle Leaves Acacia Leaves BE.png | Acacia Leaves Dark Oak Leaves BE.png | Dark Oak Leaves Mangrove Leaves BE.png | Mangrove Leaves Cherry Leaves BE.png | Cherry Leaves Azalea Leaves BE.png | Azalea Leaves Flowering Azalea Leaves BE.png | Flowering Azalea Leaves </gallery> ; Graphics mode is set to "Fast" in <gallery> Oak Leaves (fast).png | Oak Leaves Spruce Leaves (fast).png | Spruce Leaves Birch Leaves (fast).png | Birch Leaves Jungle Leaves (fast).png | Jungle Leaves Acacia Leaves (fast).png | Acacia Leaves Dark Oak Leaves (fast).png | Dark Oak Leaves Mangrove Leaves (fast).png | Mangrove Leaves Cherry Leaves (fast).png | Cherry Leaves Azalea Leaves (fast).png | Azalea Leaves Flowering Azalea Leaves (fast).png | Flowering Azalea Leaves </gallery> ; Graphics mode is set to "Fast" in <gallery> Oak Leaves (fast) BE.png | Oak Leaves Spruce Leaves (fast) BE.png | Spruce Leaves Birch Leaves (fast) BE.png | Birch Leaves Jungle Leaves (fast) BE.png | Jungle Leaves Acacia Leaves (fast) BE.png | Acacia Leaves Dark Oak Leaves (fast) BE.png | Dark Oak Leaves Mangrove Leaves (fast) BE.png | Mangrove Leaves Cherry Leaves (fast) BE.png | Cherry Leaves Azalea Leaves (fast) BE.png | Azalea Leaves Flowering Azalea Leaves (fast) BE.png | Flowering Azalea Leaves </gallery> ; Snowy leaves <gallery> Snowy Oak Leaves.png | Oak Leaves Snowy Spruce Leaves.png | Spruce Leaves Snowy Birch Leaves.png | Birch Leaves Snowy Jungle Leaves.png | Jungle Leaves Snowy Acacia Leaves.png | Acacia Leaves Snowy Dark Oak Leaves.png | Dark Oak Leaves </gallery>
Renders
Leaves
References
Leaves
* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] - Minecraft.net on August 18 2017 Category:Plants Category:Natural blocks Category:Generated structure blocks Category:Flammable blocks de:Laub es:Hojas fr:Feuilles it:Foglie ja:Xie ko:ip nl:Bladeren pl:Liscie pt:Folhas ru:Listva th:aibaim uk:Listia zh:Shu Xie
External Links
Gravel
Gravel is a gravity-affected block found in the Overworld and the Nether It is a source of flint which has a chance to drop when gravel is broken.
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Gravel
Gravel is generated in disk s in river s shallow oceans and small pools of water; in windswept gravelly hills biomes covering most of the surface; underwater covering the bottom of sufficiently deep rivers and normal cold and frozen ocean biomes as well as their deep variants; and in the form of strip s in stony shore s Gravel can generate in the Overworld in the form of ore feature s Gravel attempts to generate 14 times per chunk in ore features of size 0-160 at all level s and in all biomes It can replace stone granite andesite diorite polished granite polished andesite polished diorite tuff and deepslate Gravel can also generate as part of cold ocean ruins and trail ruins In the nether gravel generates naturally in layers along the shores of the lava sea in all biomes except crimson and warped forest s The layers are one block deep in nether wastes and 3-5 blocks deep in soul sand valley and basalt deltas Ore features of gravel in the nether attempt to replace netherrack 2 times per chunk in blobs of size 0-160 from levels 5 to 41 or 36 in all Nether biomes except basalt deltas Gravel can be broken using any tool but a shovel is the quickest When broken it has a 10% chance of dropping flint instead of the gravel itself The flint received can be controlled with enchantment s: Silk Touch removes the chance of dropping flint; Fortune increases the chance to 14% at the level I 25% at level II and 100% at level III <ref></ref> <ref></ref> If gravel falls onto a non-full block it drops as an item and does not drop flint <ref></ref> <ref></ref> An enderman holding gravel always drops the block upon death Piglin s may barter 8-16 gravel when given a gold ingot .
Bartering
Gravel
Gravel is generated in disk s in river s shallow oceans and small pools of water; in windswept gravelly hills biomes covering most of the surface; underwater covering the bottom of sufficiently deep rivers and normal cold and frozen ocean biomes as well as their deep variants; and in the form of strip s in stony shore s Gravel can generate in the Overworld in the form of ore feature s Gravel attempts to generate 14 times per chunk in ore features of size 0-160 at all level s and in all biomes It can replace stone granite andesite diorite polished granite polished andesite polished diorite tuff and deepslate Gravel can also generate as part of cold ocean ruins and trail ruins In the nether gravel generates naturally in layers along the shores of the lava sea in all biomes except crimson and warped forest s The layers are one block deep in nether wastes and 3-5 blocks deep in soul sand valley and basalt deltas Ore features of gravel in the nether attempt to replace netherrack 2 times per chunk in blobs of size 0-160 from levels 5 to 41 or 36 in all Nether biomes except basalt deltas .
Natural generation
Gravel
Gravel can be broken using any tool but a shovel is the quickest When broken it has a 10% chance of dropping flint instead of the gravel itself The flint received can be controlled with enchantment s: Silk Touch removes the chance of dropping flint; Fortune increases the chance to 14% at the level I 25% at level II and 100% at level III <ref></ref> <ref></ref> If gravel falls onto a non-full block it drops as an item and does not drop flint <ref></ref> <ref></ref>
Breaking
Gravel
An enderman holding gravel always drops the block upon death.
Mob loot
Gravel
Piglin s may barter 8-16 gravel when given a gold ingot .
Bartering
Gravel
If the supporting block below a block of gravel is removed it falls until it lands on the next available block More specifically the gravel block turns into a " falling block " entity which is affected by gravity; when the falling block lands on a block with a solid top surface it becomes a block again More information about the falling block entity are available in the main article listed above When gravel falls on a player or mob it can engulf the head resulting in suffocation inside gravel until destroying the block moving out of it or dying If falling gravel lands in a space occupied by a non-solid block (such as torch es rail s or redstone dust ) or non-full block (such as slab s or soul sand <ref></ref> ) it breaks and turns into a gravel item Gravel falls slowly through a cobweb until it passes completely through or until it touches any block at which point it drops and becomes a gravel item Gravel can be placed on a non-solid block without falling Bamboo can be placed and grown on gravel Novice-level fletcher villager s have a 50% or chance to buy 10 gravel and one emerald for 10 flint as part of their trade Gravel can be placed under note block s to produce snare drum sounds.
Note blocks
Gravel
Crafting ingredient
Gravel
Novice-level fletcher villager s have a 50% or chance to buy 10 gravel and one emerald for 10 flint as part of their trade.
Trading
Gravel
Gravel can be placed under note block s to produce snare drum sounds.
Note blocks
Gravel
Sounds
Gravel
: :
Falling block entity
Gravel
: :
ID
Gravel
Falling block entity
Gravel
Data history
Gravel
Data history
Gravel
Issues
Gravel
* Explosions launch falling gravel * If a player stands on a stack of sand or gravel and the stack falls onto a non-solid block the player falls fast enough to take damage or even die * Gravel often falls into caves making a mock dead end If a player encounters a gravel dead-end while mining removing the gravel may reveal additional passageways.
Trivia
Gravel
<gallery> Gravel In Cave.png|A naturally generated gravel blob as seen in a cave Ocean life.png|A naturally generated gravel floor as seen in an [[ocean]] Gravel in Nether.png|A gravel blob as seen in [[the Nether]] Floating Gravel.png|Gravel shown to be not affected by gravity if there is a non-solid block (except [[fire]]) underneath it MidairGravel.png|Gravel floating in midair in a windswept gravelly hills biome Gravelcave.png|Naturally generated gravel blob in a cave GravelLava.png|Gravel hanging above the lava sea without any support below Viewed in [[Spectator]] mode GravelBeach.png|A [[disk]] of gravel by a shoreline that extends partially onto land GravelStrip.png|A [[strip]] of gravel in a stony shore biome </gallery> <gallery> Gravelbeachonmap.png|A gravel beach before [[Java Edition Beta 1.8]] ShortGravelBeach.png|A shorter gravel beach before [[Java Edition Beta 1.8]] </gallery> <gallery> PE v0.5.0 alpha (survival).png|Gravel in early versions of [[Pocket Edition]] shown to be not affected by gravity </gallery>
Bedrock Edition
Gravel
<gallery> Gravelbeachonmap.png|A gravel beach before [[Java Edition Beta 1.8]] ShortGravelBeach.png|A shorter gravel beach before [[Java Edition Beta 1.8]] </gallery>
Java Edition
Gravel
<gallery> PE v0.5.0 alpha (survival).png|Gravel in early versions of [[Pocket Edition]] shown to be not affected by gravity </gallery>
Bedrock Edition
Gravel
References
Gravel
* [https://www.minecraft.net/en-us/article/block-week-gravel Block of the Week: Gravel] - Minecraft.net on March 23 2018 Category:Natural blocks Category:Generated structure blocks cs:Sterk de:Kies es:Grava fr:Gravier hu:Soder it:Ghiaia ja:Sha Li ko:jagal nl:Grind pl:Zwir pt:Cascalho ru:Gravii uk:Gravii zh:Sha Li
External Links
Grass Block
A grass block is a natural block that generates abundantly across the surface of the Overworld .
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Grass Block
A grass block can be obtained by mining it using a tool enchanted with Silk Touch Otherwise it drops dirt It can also be obtained by killing an enderman that is holding a grass block Grass blocks generate naturally in most biome s in the Overworld and as part of village s and ancient cities Grass can spread to nearby dirt blocks but not coarse dirt or rooted dirt Grass spreading without player intervention depends heavily on the time of day For a dirt block to accept grass from a nearby grass block the following requirements must be met: # The dirt block receiving grass must be within a 3x5x3 range of the source grass block where the source block is in the center of the second topmost layer of that range # The source grass block must have a light level of 9 or brighter directly above it # The block directly above the dirt block must allow light to pass through it and hit the dirt block even though the actual light level does not matter That means blocks that partially let light through such as stairs and slabs must not have their light-blocking side(s) facing the dirt block # The block directly above the dirt block must not be lava water or a waterlogged variant of a block When grass is random tick ed it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light) other light-filtering blocks such as ice and slime block s do not block grass from spreading to the dirt block Grass blocks can grow under all other transparent blocks like glass fence s or torch es Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range Because grass can spread as much as 3 levels downward it tends to spread down slopes much faster than it spreads up them Endermen can pick up grass blocks and drop the blocks they are holding if killed making it the only way to obtain grass blocks without the use of Silk Touch .
Mob loot
Grass Block
Grass blocks generate naturally in most biome s in the Overworld and as part of village s and ancient cities .
Natural generation
Grass Block
Grass can spread to nearby dirt blocks but not coarse dirt or rooted dirt Grass spreading without player intervention depends heavily on the time of day For a dirt block to accept grass from a nearby grass block the following requirements must be met: # The dirt block receiving grass must be within a 3x5x3 range of the source grass block where the source block is in the center of the second topmost layer of that range # The source grass block must have a light level of 9 or brighter directly above it # The block directly above the dirt block must allow light to pass through it and hit the dirt block even though the actual light level does not matter That means blocks that partially let light through such as stairs and slabs must not have their light-blocking side(s) facing the dirt block # The block directly above the dirt block must not be lava water or a waterlogged variant of a block When grass is random tick ed it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light) other light-filtering blocks such as ice and slime block s do not block grass from spreading to the dirt block Grass blocks can grow under all other transparent blocks like glass fence s or torch es Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range Because grass can spread as much as 3 levels downward it tends to spread down slopes much faster than it spreads up them.
Spread
Grass Block
Endermen can pick up grass blocks and drop the blocks they are holding if killed making it the only way to obtain grass blocks without the use of Silk Touch .
Mob loot
Grass Block
thumb| [[Plains]] (left) and [[forest]] (right) grass colors The coloration of grass blocks is dependent on the biome they are in A grass block always uses the color set to its location regardless of how it was placed or of its source This affects the side and top of the block In biome colors also appear on map s <ref></ref> * item of grass block uses biome color with temperature 0.5 downfall 1.0 and as result is colored These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | <br> || 0.8 || 0.9 || <ref group="n" name="warm">Above -0.1 temperature.</ref><br><ref group="n" name="cold">Below -0.1 temperature.</ref> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || <ref group="n" name="preset"/> || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="warm"/><br><ref group="n" name="cold"/> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |}
Biome colors
Grass Block
* item of grass block uses biome color with temperature 0.5 downfall 1.0 and as result is colored These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | <br> || 0.8 || 0.9 || <ref group="n" name="warm">Above -0.1 temperature.</ref><br><ref group="n" name="cold">Below -0.1 temperature.</ref> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || <ref group="n" name="preset"/> || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="warm"/><br><ref group="n" name="cold"/> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |}
Biome colors
Grass Block
* item of grass block uses biome color with temperature 0.5 downfall 1.0 and as result is colored .
Item
Grass Block
These values are generated by the biome dyeing algorithm See Biome colors for more information {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> || 0.5 || 0.5 || || 32px |- | || 0.9 || 0.0 || || 32px |- | <br><br><br><br> || 0.8 || 0.4 || || 32px |- | || 0.2 || 0.0 || || 32px |- | <br><br><br><br> || 0.0 || 0.5 | rowspan="4" | | rowspan="4" | 32px |- | || -0.2 || 0.8 |- | || -0.3 || 0.9 |- | <br> || -0.7 || 0.9 |- | <br><br><br><br><br><br><br><br> || 2.0 || 0.0 | rowspan="3" | | rowspan="3" | 32px |- | || 1.2 || 0.0 |- | || 1.0 || 0.0 |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset">Color is preset</ref> || 32px |- | <br> || 0.8 || 0.9 || <ref group="n" name="warm">Above -0.1 temperature.</ref><br><ref group="n" name="cold">Below -0.1 temperature.</ref> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || <ref group="n" name="preset"/> || 32px |- | <br> || 0.6 || 0.6 || || 32px |- | <br> || 0.25 || 0.8 || || 32px |- | || 0.3 || 0.8 || || 32px |- | <br><br><br>|| 0.2 || 0.3 || || 32px |- | <br>|| 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.5 || 0.8 || || 32px |- | || 0.5 || 0.8 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.3 || || 32px |- | || 0.05 || 0.3 || || 32px |- | || 0.9 || 1.0 || || 32px |} Unused biomes in {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" !Biome !! Temperature !! Downfall !! Foliage Color !! Block |- | (Default values)<br> | 0.5 || 0.5 || || 32px |- | <br> || 0.0 || 0.5 | rowspan="2" | | rowspan="2" | 32px |- | <br> || -0.5 || 0.4 |- | <br> || 0.25 || 0.8 || || 32px |- | <br> || 2.0 || 0.0 || || 32px |- | <br><br> || 2.0 || 0.0 || <ref group="n" name="preset"/> || 32px |- | || 1.0 || 0.5 || || 32px |- | || 0.8 || 0.5 || <ref group="n" name="warm"/><br><ref group="n" name="cold"/> || 32px<br>32px |- | <br> || 0.7 || 0.8 || || 32px |- | || 0.7 || 0.8 || || 32px |- | || 0.6 || 0.6 || || 32px |- | <br> || 0.3 || 0.8 || || 32px |- | <br> || 0.2 || 0.3 || || 32px |- | <br><br> || 0.95 || 0.9 || || 32px |- | || 0.95 || 0.8 || || 32px |- | || 0.9 || 1.0 || || 32px |}
Biome colors
Grass Block
Using bone meal on grass blocks causes grass tall grass fern s large fern s and flower s to grow Passive mobs tend to wander toward grass blocks They also wander toward light When a sheep eats a grass block the block becomes dirt and a sheared sheep regrows its wool Tilling a grass block with a hoe converts it to a farmland block Dirt path s can be created by any type of shovel on the side or top of a grass block with air above it The shovel loses 1 durability for each dirt path block created Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does) and the surrounding area is not otherwise sufficiently illuminated In Java Edition animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above This is quite rare and requires that there be few other animals nearby or in the spawn chunks Most animals are instead created along with the terrain In Bedrock Edition most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x z coordinate) to spawn Animals regularly spawn in most Overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above 150px|thumb|A snowy grass block with a snow on top of it Grass blocks turn into a snowy grass block if a snow or a snow block is placed on top of the block Removing the snow layer will turn the block into a normal grass block Placing grass blocks into a composter has a 30% chance of raising the compost level by 1.
Composting
Grass Block
Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does) and the surrounding area is not otherwise sufficiently illuminated.
Death
Grass Block
In Java Edition animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above This is quite rare and requires that there be few other animals nearby or in the spawn chunks Most animals are instead created along with the terrain In Bedrock Edition most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x z coordinate) to spawn Animals regularly spawn in most Overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above.
Spawning
Grass Block
150px|thumb|A snowy grass block with a snow on top of it Grass blocks turn into a snowy grass block if a snow or a snow block is placed on top of the block Removing the snow layer will turn the block into a normal grass block.
Snowy Grass Block
Grass Block
Placing grass blocks into a composter has a 30% chance of raising the compost level by 1.
Composting
Grass Block
: :
Unique
Grass Block
Generic
Grass Block
: :
Unique
Grass Block
: :
Block states
Grass Block
: :
ID
Grass Block
Block states
Grass Block
Data history
Grass Block
Data history
Grass Block
Issues
Grass Block
* Grass blocks and dirt blocks changing between each other is a common cause of chunk updates * A grass block has become the favicon for minecraft.net and is the icon for the and Java Edition app * In MINECON 's goodie-bags grass along with the creeper diamond and the player were given as foldable decorations * If the debug stick is used to create a grass block with the block state <code>snowy=true</code> for example but there is no other block on its top its top is not biomarked and is therefore gray.
Trivia
Grass Block
<gallery> Grassguidesniper2.png|A grass-growing guide made in early 2010 Grass Block Sticker.jpg|An official sticker for the grass block sold by [https://www.jinx.com JINX] Midair Grass Block.jpg|A grass block floating in midair </gallery>
Gallery
Grass Block
References
Grass Block
* [https://www.minecraft.net/en-us/article/block-week-grass Block of the Week: Grass] - Minecraft.net on June 10 2017 Category:Plants Category:Natural blocks Category:Generated structure blocks cs:Travnik de:Grasblock el:Grasidi es:Cesped fr:Bloc d'herbe hu:Fuves foldblokk it:Blocco d'erba ja:Cao burotsuku ko:jandi beulrog nl:Grasblok pl:Blok trawy pt:Bloco de grama ru:Diorn th:bl`khyaa uk:Trav'ianii blok zh:Cao Fang Kuai
External Links
Gold Ore
Gold ore is a rare mineral block found underground Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff .
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Gold Ore
Gold ore drops as raw gold if mined by an iron pickaxe or higher If mined by any other tool it drops nothing Mining with a Silk Touch pickaxe drops itself It is affected by Fortune enchantment dropping 1-2 1-3 or 1-4 raw gold respectively with Fortune I II and III Gold ore can generate in the Overworld in the form of ore feature s Gold ore attempts to generate in two batches The first batch generates 4 times per chunk in blobs of 0--13 blocks from levels -64 to 32 It is most likely to be found around layer -16 becoming less common toward either end of the range The second batch has a probability of 1/2 per chunks to generate in blobs of 0--13 blocks that generate uniformly between -64 and -48 There is also an extra batch of gold ore in badlands biome that generates 50 times per chunk in blobs of 0--13 blocks from 32 to 256 uniformly Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch will not generate The extra batch in badlands will generate regardless of exposure to air Gold ore can replace stone andesite diorite granite polished andesite polished diorite polished granite tuff and deepslate Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
Natural generation