- Stochastic LLMs do not Understand Language: Towards Symbolic, Explainable and Ontologically Based LLMs In our opinion the exuberance surrounding the relative success of data-driven large language models (LLMs) is slightly misguided and for several reasons (i) LLMs cannot be relied upon for factual information since for LLMs all ingested text (factual or non-factual) was created equal; (ii) due to their subsymbolic na-ture, whatever 'knowledge' these models acquire about language will always be buried in billions of microfeatures (weights), none of which is meaningful on its own; and (iii) LLMs will often fail to make the correct inferences in several linguistic contexts (e.g., nominal compounds, copredication, quantifier scope ambi-guities, intensional contexts. Since we believe the relative success of data-driven large language models (LLMs) is not a reflection on the symbolic vs. subsymbol-ic debate but a reflection on applying the successful strategy of a bottom-up reverse engineering of language at scale, we suggest in this paper applying the effective bottom-up strategy in a symbolic setting resulting in symbolic, explainable, and ontologically grounded language models. 1 authors · Sep 11, 2023
- Ontologically Faithful Generation of Non-Player Character Dialogues We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) requires models to produce trees of dialogue between video game characters that accurately reflect quest and entity specifications stated in natural language. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore -- character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest details to the human player. We report results for a set of neural generation models using supervised and in-context learning techniques; we find competent performance but room for future work addressing the challenges of creating realistic, game-quality dialogues. 6 authors · Dec 20, 2022