{ "version": 3, "model_type": "decision_transformer", "features": [ "health", "food", "y_level", "xp_level", "time_of_day", "biome", "dimension", "light_level", "is_raining", "can_see_sky", "is_in_water", "is_on_lava", "block_below", "block_above", "is_on_ladder", "is_in_shelter", "is_in_danger", "mobs_nearby", "danger_mobs", "items_nearby", "inventory_pct", "has_weapon", "has_pickaxe", "has_axe", "has_shield", "has_bow", "has_chestplate", "has_boots", "has_food", "has_bed", "has_torches", "has_logs", "has_stone", "has_iron_raw", "has_diamond_raw", "has_building_blocks", "player_nearby", "bot_count", "is_sleeping", "is_sprinting" ], "actions": [ "IDLE", "FIGHT", "FLEE", "MINE", "FARM", "COLLECT", "EXPLORE", "CRAFT", "CHAT", "FOLLOW", "PLACE_BLOCK", "BUILD_SHELTER", "LIGHT_AREA", "EAT", "SLEEP", "GO_HOME", "EQUIP_ARMOR", "SMELT", "JUMP", "SNEAK", "SWIM", "EMOTE", "WANDER", "HELP_ALLY", "TRADE" ], "input_dim": 40, "num_actions": 25, "seq_len": 50, "d_model": 512, "num_layers": 8, "nhead": 8, "accuracy": 0.0317, "framework": "pytorch", "onnx_opset": 17, "quantized": "int8", "scenarios": [ "startup", "explore_mine", "danger_build", "social", "building" ], "trained_at": "2026-06-25T15:48:12Z" }